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Ross Fifield
Jan 19, 20211 min read
Stealth Construct
This was principally a study into level design for a stealth game. Although some assets are dated and full gameplay functionality isn't...
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Ross Fifield
Jan 19, 20211 min read
Nexus
Close Quarters Battle Royale, where every second counts A fast paced proof of concept for alternative battle royale mechanics, produced...
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Ross Fifield
Jan 19, 20211 min read
Bearly Delivered
A 10 minute reflective review of my prototype, Bearly Delivered.
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Ross Fifield
Jan 19, 20211 min read
Pizza Time
Detailed post mortem for my 2nd prototype for GAM702
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Ross Fifield
Jan 19, 20211 min read
Homeland - Post Mortem
Third post-mortem video critical analysis of the prototype 'Homeland' for module GAM702 - Prototyping for Games
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Ross Fifield
Jan 19, 20211 min read
Research - The state of play
A critical assessment of player typologies when designing battle royale games. State Of Play Summery A robust theory piece which examines...
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