Ross FifieldJan 19, 20211 min readStealth ConstructThis was principally a study into level design for a stealth game. Although some assets are dated and full gameplay functionality isn't...
Ross FifieldJan 19, 20211 min readNexusClose Quarters Battle Royale, where every second counts A fast paced proof of concept for alternative battle royale mechanics, produced...
Ross FifieldJan 19, 20211 min readBearly DeliveredA 10 minute reflective review of my prototype, Bearly Delivered.
Ross FifieldJan 19, 20211 min readHomeland - Post MortemThird post-mortem video critical analysis of the prototype 'Homeland' for module GAM702 - Prototyping for Games
Ross FifieldJan 19, 20211 min readResearch - The state of playA critical assessment of player typologies when designing battle royale games. State Of Play Summery A robust theory piece which examines...