This was principally a study into level design for a stealth game. Although some assets are dated and full gameplay functionality isn't there, the level features particular attention to critical and alternate pathing and lighting as a gameplay stealth mechanic.
A single level stealth level, designed to test my ability to rapidly construct, set dress, light and produce a game design using assets from the asset store. Work was completed in approximately 3 weeks. AI and Scripting credit goes to Edward Smith.
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